Exporting dense groom from xgen with root uv

I am following the guide on exporting an alembic file of xgen hair with root uv to support textures from the epic documentation here

My groom is dense 300,000 curves, so when I first export my groom from maya then reimport (as per the documentation), I get several SplineGrps under the main group corresponding to the xgen description, eg SplineGrp0, SplineGrp1, SplineGrp2, etc.

When running the simple_hair_uv.py script and modifying curve_top_group to include all the spline groups, it hangs on export.

When I export a regular alembic file, not using the script, it works perfectly on export and import into unreal - but obviously I have no root uv support.

TLDR: has anyone had much luck exporting a dense groom using the root uv texture script for maya and it not hanging?

Thanks!

Hi, did you find any solutions to this. I’m facing the same issue as well.

Perhaps this plugin could help you :Maya Xgen Export To Unreal Plugins