Exporting Data from Physics Debugger in Realtime


Im fairly new to UE4, so hopefully this is a simple task. I’m trying to control a motion simulation table using values exported from UE4. The physics debugger has data on position and velocity, so I was hoping there was a way to integrate the data calculated from the physx engine to feed the simulation table table acceleration data (C++ contolling or UE4duino).

Thanks for the help.