Hi all I’m looking for a way to record in-game data such as my own inputs while playing in editor and then reuse that data for gameplay events for a person playing my game. Specifically I want to store a bunch of floats marking important timestamps as a game simulation unfolds, and I want to be able to mark those moments personally myself with a key press. How might I record this information in such a way that I can reuse it in a packaged game? Best case I’m looking for a method to just store any variable type at any point in runtime to a CSV or something else that resembles a data table.
Thanks
Jackson