unfortunately, when converting to static mesh before, strange things tend to happen.
E.g. When converting a selection of brushes (below) it then they appears to remain in the perspective window, but in any other windows they have vanished. Soon after the brushes will then appear at the world center of 0,0,0
I’ve tried replicating your issues with BSP but have not been able to do so thus far.
I created several BSPs with a subtractive and these have exported without need to convert to static mesh first. I’ve also tried looking at your other issue with the views, but have come up short there as well.
I’ve tested all this with the 4.6 version of the editor. Which version are you currently using? Also, for the sake of making sure I’m not missing any steps can you list your exact repro steps and I’ll see if I can get the same results on my end?
After a fair bit of playing about I have 100% repro.
I am using version 4.6.1. WIth Perforce linked to Assembla.
I just tried to export a spiral staircase in BSP (just a drag and drop staircase BSP brush) and it worked fine (export was 20k and opened it up fine).
It appears to be an issue of placing the BSP. Saving the map and checking out the files. Then upon reloading the editor, the file won’t export anymore.
How I export.
Select all the brushes from the Perspective window (of my BSP well from the pic above)
Then File → Export Selected → .FDX
Load 3DS
Select Icon in tool bar
Select Import
Select File name
Nothing is in the saved test scene, the file FDX is at 5k and empty.
But if I drag and drop a file and export before saving and restarting, it works fine!
I have no way of testing this type of setup with Perforce and Assembla. I’ve looked at it a little and I am trying to see if there is another way I recreate the issue without specifically needing Assembla, but I’ve not had time to dig into it too much at the moment. I’ll continue to look into it and see if I can get something similar to happen.