Exporting audio with attenuation & spacialization in sequencer

I’ve created a cinematic with multiple camera shots in the sequencer.
For the audio, I did

  • Add audio track to the specific Actor
  • Right-click the track > property > override attenuation > select the attenuation blueprint I created

The sound plays correctly in the Sequencer from the camera location.

However, when I export the sequencer audio file to wav, some sounds get lost and it seems like the entire audio is being played (heard) from one location instead of the camera locations like in Sequencer.

Does anybody know how to fix this and export the audio file correctly?

If by “export” you mean render and add “wav” as output, this feature is experimental according to documentation: Cinematic Rendering Export Formats in Unreal Engine | Unreal Engine 5.0 Documentation