Exporting asset from unreal

I have created a model and want to make it available in numerous formats for sale on cgtrader. I brought it into unreal and was hoping to export it (along with the associated texture files) in a package similar to how you can do in unity creating a .unitypackage file. I’m having a difficult time figuring out how to do that. Can anyone give me some directions for this?

Also, when developing an asset for use in unreal, are there things I need to be aware of or keep in mind? Thanks!

Unreal isn’t really a conversion program, you will only get FBX out. And you would be much better advised to use your original model because the Unreal exporter can shred your mesh vertices if it was originally quads and not triangles.

You should be able to save out in different formats from your modelling tool. You know, File > Export.

If you cannot figure out how to do that, then CG Trader will do the conversions for you anyway, if you ask them to.