Exporting animation from Maya to Unreal - Scale bones issue ?

I have my animation and some of its bones have scale values. It is done in Maya. When I import it to Unreal all these scale transformations are gone. I tried several methods so far but I’m totally lost

  • I read somewhere about joints need to disable Segment Scale Compensate. I did that (I think) and it’s not working either.
  • I’m baking the animation in the fbx file.
  • Tried the alembic file animation.
  • I saw this document Non-Uniform Scale Animation | Unreal Engine 4.27 Documentation but I dont really know if it helps me with this matter

Any ideas? Which is the correct way for doing this?