Exporting animation from blender

Hi I have problems exporting animations from blender and importing to ue4.
Anims and exported fbx are here:
https://dl.dropboxusercontent.com/u/40834839/models/blender_ok.gif
https://dl.dropboxusercontent.com/u/40834839/models/ue4_raggedEliteFedUp.gif
https://dl.dropboxusercontent.com/u/40834839/models/raggedElite.FBX
https://dl.dropboxusercontent.com/u/40834839/models/raggedElite_attack.FBX

Model is from marketplace(Infinity Blade: Warriors in Epic Content - UE Marketplace).
I used the same procedure on another model from sculptris(and had no problem) except one thing(on first FBX import I checked automatic bone orientation in blender).
Any ideas?

Okay dont waste your time. It was the automatic bone orientation thing. When it is checked it obviously changes orientation of bones and creates mess like this.
I just dont know why bones are oriented like this:
bones.png

2 different world orientations clash and this is the result.
I’m not sure how big of a deal it would be to add preset orientation translation in the engine for exporting and importing for blender(since FBX export options get completely ignored in regards to orientation)