So for past day straight or so, I’ve been trying to export my animation as an .fbx from Blender, and then import it into Unreal. I’ve been Googling like crazy, but as far as I’ve seen, I’m the only one with this problem. When I import by .fbx into Unreal, it creates an unnecessary number of animations, all of which aren’t actually animated, but act as if they only have one keyframe (static).
I’ve already asked this on the UE AnswerHub, but I haven’t gotten any comments or answers, and I fear it’s been lost in the endless stream of questions. I figured I might as well ask here and cover all my bases. The AnswerHub question includes my import and export settings.
What am I doing wrong? What should I change to import my animation correctly? Any help would be greatly appreciated
In addition to the information provided in the AnswerHub question, here’s what my Content Browser looks like after I’ve imported by .fbx:
I just tried opening your file but blender instantly closes witch means I cant test it so I am just going to wing it.
are you using blender 2.74?, I haven’t used the 2.74 exporter but it looks like they have added a new option (key all bones) witch could explain some of the empty animations, also if you leave the other settings like “NLA strips” on during export you can end up with multiple versions of the same animations witch could explain some of the extra anims, try turning the “key all bones” and “NLA strips” options off during export and see if that gets rid of some of those extra anims.
when you tried importing the mesh/skeleton first did you import the animation by typing the name of the anim in the importer, if you don’t type a name UE4 will import all anims in the file (if you have multiple anims because of what I said above that coud explain where they are all coming from).
have you tried blenders 6.2 exporter?, it sometimes works better then the 7.4 exporter.
Aha! Switching to FBX 6.1 ASCII worked! Well, sort of.
I imported the .fbx as a skeleton, mesh, and animation all at once, and it created a single animated animation, like I wanted it to. However, now when I look at the animation, my gun is rotated oddly. Here’s a screenshot: