Hi everyone, I am new to unrealengine but needed to use it for animating a metahuman. now that my animation is complete I wanted to export the metahuman into blender, so I can proceed with a tool that’s more familiar for me. So here is my question: How do I export this rigged, animated and textured metahuman as .fbx or what else from unreal into blender?
thanks in advance for the help!