exporting animated metahuman to blender

Hi everyone, I am new to unrealengine but needed to use it for animating a metahuman. now that my animation is complete I wanted to export the metahuman into blender, so I can proceed with a tool that’s more familiar for me. So here is my question: How do I export this rigged, animated and textured metahuman as .fbx or what else from unreal into blender?

thanks in advance for the help!

If you modified metahuman character in the blender, export FBX file.
Do you want only animation exported to UE and retargeted to metahuman.