Exporting and Sharing Files from within UE4

Ok, i have two suggestions which are related in some ways.

  1. I think that there should be a way to export SM’s and other assets, not just animations. There are numerous times that i have wanted to use a particular SM, but couldn’t because there was just that one thing that through it off and I had no way to “fix” it or have a team member “fix” it because there were no export options.

  2. It would be FANTASTIC if i could share an asset with a team member so they could have a better idea of what I’m looking for or a team member could just send the completed .uasset to me for insertion into the game without having to go through any hoops. I’m dead broke, that’s partially why I’m even working on my project , so I can’t go out and pay for server space. I need a quick and dirty way of sharing individual assets without outside software.

(If I’m just being oblivious or there are issues I’m looking over, please let me know)

Anywho, just food for thought.

  1. Not sure what you mean… You can export assets like static meshes. just rightclick on the asset in the content browser and choose export.

  2. That is called “SourceControl”.
    While UE4 does not have an intrinsic source control facility, it is designed to interoperate well with third party solutions, such as, but not limited to, Perforce.
    Consult the documentation on source control workflow to learn more :slight_smile:

Well, you could use the Windows Explorer™.

However, Im currently busy writing my own little lightweight form of version control. I find perforce too complicated/powerfull for my needs.
If people are interested, I can release it here in the forum once it reached a presentable state… :slight_smile:

I always say there is no such thing as a stupid question, and you just proved it!!!

As to your source control project, I would DEFINITELY be interested in seeing it. I am/was using Git for source control, but my biggest problem wasn’t how complicated it was, but the disk space on the server I needed. My project is HUGE at the moment because its in its earliest stages and I still don’t know what I will and wont need, so I keep everything. Once I’m in the swing of things ill know better what to keep and what to delete.