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Exporting alembic from sequencer for compositors in nuke

does anyone know if it’s possible, or can point in a direction of how one would be able to export a camera and or alembic sequence from unreal for nuke and or houdini?
this would include the topology shifting that occurs when using displacement maps for landscapes

Hi there, super late but not sure if you found anything regarding the topic.

So I’m able to export fbx camera from sequencer, but inside nuke it has wrong POV, camera is pointing down. I tried to add 90 90 degrees on x y axis but get’s closer, not perfectly there.