Exporting actors to FBX has problems with mirrored geometry

Hi Aphexx,

I’m not sure I saw the same results you’ve gotten with this.

Here are my steps:

  • Placed static mesh in my UE4 Scene
  • Mirrored on the Y axis
  • Selected my mirrored actor in the scene
  • File > Export Selected > Saved FBX
  • Imported in 3Ds Max.

For me everything imported the same as it was mirrored. Obviously I’m missing a step that you’ve done that reproduces this.

Let me know and I’ll look into this more. :slight_smile:

Tim