Hi, is there a way to export your UV layout of a static mesh you make in Unreal as an image so you can use it as a reference layer in a program where you are making the texture?
I have a few static meshes that I modelled and UV unwrapped with Unreal modelling tools but I can’t seem to find a way to get an image of the UV layout so I can use photoshop to paint over it and make a custom texture.
Thanks for any help!