So I am having some trouble with this one small aspect of exporting skeletal meshes from Blender.
I created a very simple model in Blender, rigged and animated it, and exported the armature and mesh to an FBX 7.4 (Binary).
I then went to import it into UE4.6. UE seemed to recognize that it was a skeletal mesh and went ahead and imported three files, the mesh, skeleton, and the animation file, but when I pulled up the newly-imported mesh, I couldn’t see it:
any probs just give me a shout here and we’ll see where we can help you
edit: the default size in blender is mm i think so basically scale everything up by 100 then use ctrl+a to reset the scale and export
pps to check the sizes in editor create a 3rd person template, import your mesh, then place the hero character in the map and then your mesh, this will give you a good idea to the sort of scale you need to use
Well I did scale it, but that’s not helping. If I export it without the armature, it is fine as a static mesh, but as soon as I attach the armature to it, it breaks.