So I am having some trouble with this one small aspect of exporting skeletal meshes from Blender.
I created a very simple model in Blender, rigged and animated it, and exported the armature and mesh to an FBX 7.4 (Binary).
I then went to import it into UE4.6. UE seemed to recognize that it was a skeletal mesh and went ahead and imported three files, the mesh, skeleton, and the animation file, but when I pulled up the newly-imported mesh, I couldn’t see it:
SCALE sorry had to write it big, that is the main issue when using Unreal engine with blender
try my blender to UE4 video’s they show how to set up blender for easier use with UE4 ://www.youtube/playlist?list=PLXWXR2pLy_hV6UwhLjirhNnelWpOzGWRI
any probs just give me a shout here and we’ll see where we can help you
edit: the default size in blender is mm i think so basically scale everything up by 100 then use ctrl+a to reset the scale and export
pps to check the sizes in editor create a 3rd person template, import your mesh, then place the hero character in the map and then your mesh, this will give you a good idea to the sort of scale you need to use
Well I did scale it, but that’s not helping. If I export it without the armature, it is fine as a static mesh, but as soon as I attach the armature to it, it breaks.