So I am having some trouble with this one small aspect of exporting skeletal meshes from Blender.
I created a very simple model in Blender, rigged and animated it, and exported the armature and mesh to an FBX 7.4 (Binary).
I then went to import it into UE4.6. UE seemed to recognize that it was a skeletal mesh and went ahead and imported three files, the mesh, skeleton, and the animation file, but when I pulled up the newly-imported mesh, I couldn’t see it:
I then went to import it as a static mesh instead, to make sure that the mesh exported properly, but then I found out it looks like this:
It is tiny and rotated 90 degrees along the X axis. However, if I re-export the mesh from Blender without the armature, it looks like this:
What am I doing wrong?