I animated this camera by keyframing the group node. I can’t seem to able to import this into Matinee.
I’ve also tried to keyframe the camera itself. But Unreal won’t keep the pivot at 0,0,0.
The camera does a 360 loop around and point at the center. I’ve not been able to do this animation in Unreal because
I don’t know how to do the same thing I did in Maya, in Unreal (centering the pivot at 0 worldspace and keyframing Y axis).
I would like to know if there is a way to export or, on the other hand, to do this animation in Unreal.