Exporting 3ds Max Models to Unreal Engine 4 :: Help

Hey! I want to export some models [Evermotion Archmodels] from 3ds Max to UE4 but I don’t really know how to do it properly. When I do it the textures/materials doesn’t come with it and when I open the .FBX file there are no textures/materials on the model. Please help so I can start creating something beautiful. :wink:

Evermotion Archmodels my guess use arch materials that is not cross compatible with UE4.12 though has a new import scene feature you can give a try

It is possible to import the models from 3ds Max to UE4 if I export the file as .FBX