I recently startet to create a game in UE (V4.26). The Game works in the Editor and on my Computer when i pack it for Windows and open the .exe file.
On other Computers it wont work. When you start a new game it crashes because the computer is “out of video memory”. My Textures are 512 or 1024. Why is texture streaming so big?
Can someone explain to me what “Non streaming mips” means and how I can solve this problem? this part is always over 200%, whether I set the Texture Settings to nomipmaps (looks good, wont work ) or default (compressed textures look horrible, still wont work).
I googled it but didnt found a solution, so I am posting this here hoping someone can help me.
Thank you very much and have a good day!