I recently startet to create a game in UE (V4.26). The Game works in the Editor and on my Computer when i pack it for Windows and open the .exe file.
On other Computers it wont work. When you start a new game it crashes because the computer is âout of video memoryâ. My Textures are 512 or 1024. Why is texture streaming so big?
Can someone explain to me what âNon streaming mipsâ means and how I can solve this problem? this part is always over 200%, whether I set the Texture Settings to nomipmaps (looks good, wont work ) or default (compressed textures look horrible, still wont work).
I googled it but didnt found a solution, so I am posting this here hoping someone can help me.
Your textures need to be power of two dimensions (enable mipmaps) and used in a streaming sub-level (not the persistent level) for them to be streamed.
thanks, it sems to be the world type textures.
do you mean with âmips should be streamingâ that I should enable them in the texture settings? Because I enabled them first but this caused blurry textures all over the place and the pool over budget size didnt shrink at all
All the default stuff should be on in the textures, mips, streaming etc.
During edit play, the texture pool just keeps building up, but in a shipping build, it gets flushed while youâre playing.
If you have blurry texture during editing, you have to just keep increasing the streaming pool. If you canât do this ( because youâve run out of GPU RAM ), it means one of two things:
You have looked at a lot of different textures during your session, and just need to re-start the editor.
You are just load too many / high res textures in your level.