Hello, when I want to export my 3D Scans, mostly heads and hands, I face the problem with half exported textures.
After standard process (align -> reconstruct -> simplify -> texture -> mesh [export]) I check the exported files and the texture looks like this:
Wrong texture:
If I want to solve this problem I need to redo the texture manually with following steps:
I need to randomly play with the Custom texel size and for example I need to change it from 0.003600 to for example 0.004000 then I click Unwrap - Then I click texture again and after that its finally done and after export It looks correct. So I find the way how to solve this problem. I know there is a Optimal texel size bar with 0.003086 value, but this value is useless in these cases.
BUT THE QUESTION IS? Is there a way to tell RC somehow to solve this problem by himself? It’s pretty annoying to reedit every single scan manually.