Exported render target is blank

Hello, I’m trying to export a render target painted by the player in a PC folder (In my example is the saved directory)
I’m using “Export Render Target” node:

This is the image exported. All the channels are blank.

The render target inside the engine is correctly painted, although the alpha channel is blank/black. This issue persist with both Render Target Format RTF RGBA8 (which according to multiple sources should be the correct one to save a .png) and RTF RGBA8 SRGB

Does anyone know what might be the issue here with the export? Thanks!

After further digging into this topic I found a way to save the image as a PNG, but it has some limitations.
This solution can be applied to both nodes “Export to Disk” and “Export Render Target”, I’ve tested in Unreal Engine 5.4

I was using a translucent material as a brush to paint on the render target image, but when saving the image was always blank, this was due to the alpha channel, that somehow was always empty, even though my textures had white alpha channels and i also tried to force the alpha channel to be painted white, but it just doesn’t work with a translucent brush.

You need to set the brush material as masked, enable “Used with Editor Compositing” in the material options. The alpha clip value doesn’t have to be 0, if you need a circular brush and not a square one you can make the Alpha clip higher in order to have transparency.
The render target format must be RTF RGBA8 SRGB if you want to mantain the same colors that you see from the camera in game, otherwise use RTF RGBA8.