Exported Mesh to metahuman 's face mesh changed body's ratio weirdly.

I maked custom metahuman’s face by mesh to metahuman. I exported the body and face to fbx in unreal engine. and import both fbx in maya.

when i imported only body in maya. it is fine but after i add facemesh in it, the waist ratio changed weirdly. is anyone seen this problem, and solve it>?

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Head first, body next.