Exported fbx mesh does not export correct scale from construction script based BP

Hi Jbroderick,

This probably has to do with your workflow, if you are clicking file > export all then this behavior seems expected as your are exporting the scene in its current state without blueprint features included. This means any offsets made in the construction script won’t be included.

What you want is to have all static meshes selected (you can do this quickly using the world outliner provided your scene is well organized). Right click in the viewport and select the option “convert to static mesh”. This will create a static mesh that will preserve the construction script offsets that you can then export from your content browser into Max.

Let me know if that helps,

Ed