Hello
I’m trying to make a Aimoffset using the “Aim_Space_Hip” animation from the animation starter pack…
I’ve exported the animation to 3ds max and removed keyframes, so I only got one keyframe with the Aim offset pose then exported them to FBX files.
But when I import the aim offset animations, my blue dude is only half sized when I select the animations inside UE4?
Anyone know what’s wrong?