Exported animation not same size when imported


I’m trying to make a Aimoffset using the “Aim_Space_Hip” animation from the animation starter pack…

I’ve exported the animation to 3ds max and removed keyframes, so I only got one keyframe with the Aim offset pose then exported them to FBX files.

But when I import the aim offset animations, my blue dude is only half sized when I select the animations inside UE4?

Anyone know what’s wrong?

it happens from time to time. (it heppened to me when i used 3dstudiomax).
anyway open it with max or what ever you are using and scale your root bone to 100