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Export unreal skeletal mesh

I want to use the same skeletal mesh has the one in unreal since it is perfect for what I need but I am not sure how to export to 3ds max.

If you mean the default Mannequin mesh, check out this thread for a biped based solution by Obihb: https://forums.unrealengine.com/showthread.php?56835-3DSMax-Biped-Rig-for-HeroTPP-(Default-Blue-Man) . It should also be good to go to create animations for most characters that use the Epic skeleton.