In UE5 is it possible to compose all Static meshes in a level map, then export the entire map from UE5 as an FBX and Import it into Maya with all static meshes in place?
I know static meshes can be exported individually, this question is about exporting an entire map as an FBX with all static meshes in the map already in place.
I realize there is a chance the static meshes in the level map will not be instances anymore once everything is exported out as a FBX and imported into Maya.
Cheers,