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Export to maya - Head detached

Hi, I don’t understand why this problem is happening. Each model I export from Bridge to Maya head is separate. Has this happened to anyone and how did he solve the problem? Thank you very much and all the best


Last I saw there was apparently a discrepancy between exporting to Maya from Bridge vs exporting to Maya from a UE project having to do with height. This could be the problem you’re experiencing. Have you tried exporting from your unreal engine project?