I want to export the image of the camera, but I don’t know how to operate through the blueprint. There is one that can be turned into a texture and then output, but I want to directly operate it through the camera.
Are you talking about taking screenshots?
Have a look here. You place an actor with a camera where you need it and ask it to take a screenshot. In this case it’s done by switching to that actor’s view for a moment.
A bit like, but not exactly a screenshots.
I’m doing a simulation, using the camera actor to represent the real camera. It is all scenes captured by camera actor that I want.
However, maybe screenshots can solve the problem?
Other than that, look into Render Targets, these can simulate a camera - like a rear mirror in a car, for example.
In short, you capture a scene (real time or static) and output it to a texture, potential uses:
- create a thumbnail image for a save game slot
- display CCTV footage on an in-game monitor
- a minimap of the level from a top-down perspective
- showing 3D assets in a widget
- draw on a whiteboard
- and more advanced effects, like bullet holes or water ripples
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Thank you very much! I will try it later.