Sure thing… ideal case below (already possible with ImageModeler and with higher bit depth as well… shame it’s not as fast or the geometry not nearly as amazing)
-
I’ve built my raw geometry with RC. I export it and retopologize, clean, and rebuild UVs in external softwares. (ZBrush, Maya, etc.)
-
I import this pristine master geometry into RC and project the textures with the new UVs.
-
I export the textures. (not the geometry I’m already happy with)
That’s it!