Export Textures Only

Sure thing… ideal case below (already possible with ImageModeler and with higher bit depth as well… shame it’s not as fast or the geometry not nearly as amazing)

  1. I’ve built my raw geometry with RC. I export it and retopologize, clean, and rebuild UVs in external softwares. (ZBrush, Maya, etc.)

  2. I import this pristine master geometry into RC and project the textures with the new UVs.

  3. I export the textures. (not the geometry I’m already happy with)

That’s it!