Export splines from 3dsmax to Unreal - here's a script for you

Hi!

Was able to make script work in ue (both 4.26 and 5). You just need to paste right into the scene, not a new blueprint. It creates an Actor. Hope this helps.
And for those who were struggling (like me) to get it to work in Max. It doesn’t work if you try just to run the script, need to add a new button. Then worked like a charm!