Export splines from 3dsmax to Unreal - here's a script for you

Hey there, thanks for sharing this script! I was able to use it to get the spline data out of 3DS Max, but am having trouble getting it into UE4. It does not appear to be blueprint text, so I’m not sure how a simple Ctrl+V is supposed to get the data in properly. Some more detail would be nice. (I’m in 4.27 if that matters.)

Also, is line 14 supposed to be missing an “I”? I tried changing it but it doesn’t work with or without the change.