Export splines from 3dsmax to Unreal - here's a script for you

Anyone still looking to import splines to unreal, this script works wonders…

It’s not mine, but every time I google splines → unreal, this thread comes up so I’m just leaving this here in the hopes it helps a few of you weary travelers…

I’ve never seen the script mentioned at the start of this thread, however this one works in the same way. This one DOES however seem to be able to copy tangents too!

This script is set up to be easily added as a toolbar icon, so customise your interface, add a new button somewhere and getting splines into unreal is now easy as pie

It’s important to note, this will only copy the first spline in you spline object, so if you have multiple separate splines in the one object would will need to weld them or break them apart into several individual splines. It will also paste your spline right to 0,0 in unreal so to position your spline where it is in max, you will need to select your first spline point in max and copy the xyz positions to your unreal actor. OH and invert the y value, so if it’s at say 710.43 in max, make in -710.43

Hope that helps!

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