Export spline animation from

I’m working with to block out my game animations for fish creatures in order to adapt to an evolving environment block-out and to allow designers to quickly go in and tweak the keys.

Is it possible for us to be able to export that translational data or spline into software such as 3ds max or maya for the animators to finesse?
I know you can export cameras but i haven’t seen anything relevant to characters yet.

Thanks,
.

What do you get when you File > Export All? It exports as FBX but i’ve never tried exporting stuff from myself so i’m not sure if it helps you or not.

Yes you’re right. I wasn’t expecting that to work but it exported a Dummy for me with the exact motions I put onto it. Exactly what I was looking for, thank you! :slight_smile:

Glad that it works! :slight_smile:

But what if I have a complex scene and I don’t want to Export all into 3ds Max? I just want a camera animation I created in . “Export selected” works with my camera - it creates FBX file. However, I cannot import it into 3ds max. It’s like it was empty or I do something wrong with the import.