Hello, this is my first time attempting to export a Metahuman from Unreal to Blender in order to modify the mesh and add customized clothing. I’m using Unreal Engine 5.4.1 and the Windows 64-bit version of the Autodesk 2013.3 FBX converter. Each time I attempt to convert the FBX file for my Metahuman I’m presented with the following error: “Call to FbxImporter::Import() failed. Error: File is corrupted.”
The mesh appears to be functioning perfectly within Unreal, and I’ve attempted doing a fresh export several times to no avail. Is there anybody that could lend some insights into how to resolve this?