This is good to know. I would have thought exporting with the 2013 fbx format from unreal would be the same as whatever the converter is doing. Given that unreal uses autodesk sdk to export to fbx.
Hello, this is my first time attempting to export a Metahuman from Unreal to Blender in order to modify the mesh and add customized clothing. I’m using Unreal Engine 5.4.1 and the Windows 64-bit version of the Autodesk 2013.3 FBX converter. Each time I attempt to convert the FBX file for my Metahuman I’m presented with the following error: “Call to FbxImporter::Import() failed. Error: File is corrupted.”
The mesh appears to be functioning perfectly within Unreal, and I’ve attempted doing a fresh export several times to no avail. Is there anybody that could lend some insights into how to resolve this?