This is good to know. I would have thought exporting with the 2013 fbx format from unreal would be the same as whatever the converter is doing. Given that unreal uses autodesk sdk to export to fbx.
This is good to know. I would have thought exporting with the 2013 fbx format from unreal would be the same as whatever the converter is doing. Given that unreal uses autodesk sdk to export to fbx.