Export result -livelinkface animation

I use iPhone live link face to do character face animation.

I used morph target animation.

I finished the live link face, but I want to bring the animation result back to Maya.

It’s my first time using an unreal, so I’m not sure what kind of functions there are.

We have to export the animation information and render it in Maya.

Is there no ‘baking’ function in Unreal?

Please help me.