Hello,
Exporting a render target on android creates a png file that appears to be not valid. The exact same blueprint work fine on windows.
Any ideas?
The last attachment is the png that gets exported…
Hello,
Exporting a render target on android creates a png file that appears to be not valid. The exact same blueprint work fine on windows.
Any ideas?
The last attachment is the png that gets exported…
The problem with Export Render Target not being able to write on mobile seems to come from the ExportRenderTarget2DAsPNG function inside Source\Runtime\Engine\Private\ImageUtils.cpp.
The function above is successfully called even on mobile from the ExportRenderTarget function inside Source\Runtime\Engine\Private\KismetRenderingLibrary.cpp
Still have no idea why it won’t work though
After I submitted it as a bug to Unreal, they were able to reproduce the issue. So it is a bug…
Here is a link to the issue tracker