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Export Problem Ue 4.11.2

Hi everyone

I’ve developpe a lamda LAN Shooter (like shootmania actually)
but i can’t make a Package for windows 64 or 32 bits
so this is the (full) Output Log :

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-431227838) SRandInit(-431227832).
LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
LogStats: Stats thread started at 0.973995
LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11
LogInit: API Version: 2927265
LogInit: Compiled (64-bit): Apr 18 2016 02:18:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.11
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.11/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogModuleManager:Warning: ModuleManager: Unable to load module ‘OnlineSubsystemLAN’ because the file ‘C:/Program Files/Epic Games/4.11/Engine/Binaries/Win64/’ was not found.
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogVoice:Warning: Failed to initialize voice interface
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: PC_HUGO
LogInit: User: Hugo
LogInit: CPU Page size=65536, Cores=2
LogInit: High frequency timer resolution =2.728073 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 314.21 MB used, 314.21 MB peak
LogMemory: Process Virtual Memory: 314.86 MB used, 314.86 MB peak
LogMemory: Physical Memory: 5195.99 MB used, 8075.00 MB total
LogMemory: Virtual Memory: 653.16 MB used, 134217728.00 MB total
LogTextLocalizationManager: No translations for (‘fr-FR’) exist, falling back to ‘en’ for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 860M’ (Feature Level 11_0)
LogD3D11RHI: 1995MB of dedicated video memory, 0MB of dedicated system memory, and 4037MB of shared system memory, 2 output[s]
LogD3D11RHI: 1. ‘Intel(R) HD Graphics 4600’ (Feature Level 11_0)
LogD3D11RHI: 112MB of dedicated video memory, 0MB of dedicated system memory, and 4037MB of shared system memory, 0 output[s]
LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 4037MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 860M
LogD3D11RHI: Driver Version: Unknown (internal Unknown)
LogD3D11RHI: Driver Date: Unknown
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (…/…/…/…/…/…/Users/Hugo/Documents/Unreal Projects/NetMania_Source/Intermediate/Shaders/WorkingDirectory/8792/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Hugo/AppData/Local/Temp/UnrealShaderWorkingDir/DF1AF3F04292DD8115E56C914A81F1C7/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.61s 46MB C:/Users/Hugo/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Hugo/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Hugo/Documents/Unreal Projects/NetMania_Source/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Hugo/Documents/Unreal Projects/NetMania_Source/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Hugo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMaterial: Uniform references updated for custom material expression Custom.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogUObjectArray: 27679 objects as part of root set at end of initial load.
LogUObjectAllocator: 5591600 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png
LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0623 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogHMD: Failed to initialize OpenVR with code 110
LogEngine: Initializing Engine…
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.04s 46MB C:/Users/Hugo/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
LogCook:Display: Done creating registry. It took 0.00s.
LogFileCache: Scanning file cache for directory ‘C:/Users/Hugo/Documents/Unreal Projects/NetMania_Source/Content/’ took 0.02s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/Hugo/Documents/Unreal Projects/NetMania_Source/Content/FirstPersonBP/Maps/LvL_Menu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning InputAction Event references unknown Action ‘Crouch’ for InputAction Crouch
LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0119.39] Compile of Ue4ASP_Character successful, but with 1 Warning(s) [in 10 ms]
LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0119.39] Compile of Ue4ASP_Character successful, but with 2 Warning(s) [in 0 ms]
LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0119.39] Compile of Ue4ASP_Character successful, but with 3 Warning(s) [in 0 ms]
LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning InputAction Event references unknown Action ‘Crouch’ for InputAction Crouch
LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0119.58] Compile of Ue4ASP_Character successful, but with 1 Warning(s) [in 10 ms]
LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0119.58] Compile of Ue4ASP_Character successful, but with 2 Warning(s) [in 0 ms]
LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0119.58] Compile of Ue4ASP_Character successful, but with 3 Warning(s) [in 0 ms]
LogAIModule: Creating AISystem for world LvL_Menu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 173.131ms to complete.
LogFileHelpers: Loading map ‘LvL_Menu’ took 13.084
LogCollectionManager: Loaded 1 collections in 0.016955 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/Hugo/Documents/Unreal Projects/NetMania_Source/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Hugo/Documents/Unreal Projects/NetMania_Source/Content/Developers/Hugo/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Hugo/Documents/Unreal Projects/NetMania_Source/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000011 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds
LogContentBrowser: Native class hierarchy populated in 0.0138 seconds. Added 1994 classes and 349 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0010 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0007 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SuperSearch’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0015 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 133.30 seconds (BP compile: 0.71 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 45.0535 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000045 seconds (updated 0 objects)
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-04-28T02:58:05.9479598Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Hugo/Documents/Unreal Projects/NetMania_Source/NetMania_Source.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Hugo/Documents/Unreal Projects/NetMania_Source/NetMania_Source.uproject -cook -stage
-archive -archivedirectory=C:/Users/Hugo/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Using Visual Studio 2013 toolchain instead of Visual Studio 2015 toolchain.
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools…\IDE\Devenv.com does not exist.
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability.
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Hugo\Documents\Unreal Projects\NetMania_Source\NetMania_Source.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe NetMania_Source Win64 Development -Project=“C:\Users\Hugo\Documents\Unreal Projects\NetMania_Source\NetMania_Source.uproject” “C:\Users\Hugo\Documents\Unreal Projects\NetMania_Source\NetMania_Source.uproject” -r
emoteini=“C:\Users\Hugo\Documents\Unreal Projects\NetMania_Source” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Using Visual Studio 2013 toolchain instead of Visual Studio 2015 toolchain.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 12,58138s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe NetMania_Source Win64 Development -Project=“C:\Users\Hugo\Documents\Unreal Projects\NetMania_Source\NetMania_Source.uproject” “C:\Users\Hugo\Documents\Unreal Projects\NetMania_Source\NetMania_Source.uproject” -r
emoteini=“C:\Users\Hugo\Documents\Unreal Projects\NetMania_Source” -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Using Visual Studio 2013 toolchain instead of Visual Studio 2015 toolchain.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for NetMania_Source (changes to target files)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (2 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link NetMania_Source.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file ‘tbbmalloc.lib’
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Hugo\Documents\Unreal Projects\NetMania_Source\Binaries\Win64\NetMania_Source.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 88,74 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 89,4627978s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe NetMania_Source Win64 Development -Project=“C:\Users\H
MainFrameActions: Packaging (Windows (64-bit)): ugo\Documents\Unreal Projects\NetMania_Source\NetMania_Source.uproject” “C:\Users\Hugo\Documents\Unreal Projects\NetMania_Source\NetMania_Source.uproject” -remoteini=“C:\Users\Hugo\Documents\Unreal Projects\NetMania_Source” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016
.04.28-04.58.28.txt’
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVa rs) MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars) MainFrameActions: Packaging (Windows (64-bit)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Thanks a lot for everyone how look at it :slight_smile: