Export nDisplay Renders using MRQ - Render Glitch with Lumen

Hi there,

I’m trying to render a nDisplay Setup with 3 Viewports (270 degrees - left, front, right) using MRQ and get a weird discoloration on the right side of the left and right viewport with Lumen Global Illumination enabled. No problems with it deactivated.

If I run the setup in nDisplay it looks fine so it only happens with MRQ. Does anyone have an idea what could cause this?

Thanks,
Lukas