Export music for the marketplace

I am not a programmer and have low experience with the unreal engine. I mainly just export music from the engine and want to put it in the marketplace.
I couldn’t find much about music in Epic’s guidelines.

  1. What about music assets pack… do I really need to export a separate version for each engine version?
  2. A music asset can run on all platforms, even though I’m a developer on windows only, right?

If you are going to sell music on the marketplace you would need to follow the marketplace guidelines which can be found here: Marketplace Guidelines - Unreal Engine

You can find various requirements for different types of assets. Music has it’s own category of requirements.

If you are going to sell assets like the .wav files, you will most likely not have to export them on separate versions. I believe a .wav audio file is supported on most / all platforms.

Hey @Noa30!

Generally speaking there are 3 major points you are going to make sure you have:

  1. You must have at least 10+ tracks of music. Having more is great, but slightly varied versions (removing drums, altered tempo, etc.) will probably not count toward your total track count. Best practice is to give them unique names so they are easily identifiable.
  2. You will need to have at least 20+ minutes of unique audio.
  3. Your tracks will need to be .wav files, and each of those tracks needs a sound cue.

As far as versions go, @EliasWick is right, and you should submit your project using the earliest version of Unreal you want to support. So if you want to support 4.27-5.1 for example, you would submit a 4.27 project and have 4.27, 5.0, and 5.1 all ticked as supported.

Good luck submitting your music!

Thank you very much for the tips. This really helps me.