Export metahuman to USD failed

/Game/MetaHumans/NewMetaHumanIdentity/Face/Materials/Baked/MI_HeadSynthesized_Baked : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: “./Textures/T_head_wm_msk_Array.dds”,::tex::gamma_linear: texture2DArray → texture2D
/Game/MetaHumans/NewMetaHumanIdentity/Face/Materials/Baked/MI_HeadSynthesized_Baked : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,0.0): float3 → float2
/Game/MetaHumans/NewMetaHumanIdentity/Face/Materials/Baked/MI_HeadSynthesized_Baked : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,1.0): float3 → float2
/Game/MetaHumans/NewMetaHumanIdentity/Face/Materials/Baked/MI_HeadSynthesized_Baked : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,2.0): float3 → float2
/Game/MetaHumans/NewMetaHumanIdentity/Face/Materials/Baked/MI_HeadSynthesized_Baked : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,9.0): float3 → float2
/Game/MetaHumans/NewMetaHumanIdentity/Face/Materials/Baked/MI_HeadSynthesized_Baked : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,3.0): float3 → float2
/Game/MetaHumans/NewMetaHumanIdentity/Face/Materials/Baked/MI_HeadSynthesized_Baked : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,4.0): float3 → float2
/Game/MetaHumans/NewMetaHumanIdentity/Face/Materials/Baked/MI_HeadSynthesized_Baked : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,5.0): float3 → float2
/Game/MetaHumans/NewMetaHumanIdentity/Face/Materials/Baked/MI_HeadSynthesized_Baked : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,6.0): float3 → float2
/Game/MetaHumans/NewMetaHumanIdentity/Face/Materials/Baked/MI_HeadSynthesized_Baked : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,7.0): float3 → float2
/Game/MetaHumans/NewMetaHumanIdentity/Face/Materials/Baked/MI_HeadSynthesized_Baked : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,8.0): float3 → float2
/Game/MetaHumans/NewMetaHumanIdentity/Materials/M_TeethCharacterCreator_Inst : [Camera Vector] cannot be translated to MDL, using a fixed value instead.
/Game/MetaHumans/Common/Face/Materials/MI_lacrimal_fluid_Inst : Function CameraOffset: [Camera Position] cannot be translated to MDL, using a fixed value instead.
/Game/MetaHumans/NewMetaHumanIdentity/Face/Materials/MI_EyeRefractive_Inst_L : Function MF_EyeRefraction: [Camera Vector] cannot be translated to MDL, using a fixed value instead.
/Game/MetaHumans/NewMetaHumanIdentity/Face/Materials/MI_EyeRefractive_Inst_L : [查看空间 to 世界场景空间 TransformVector] cannot be translated to MDL, using a fixed value instead.
/Game/MetaHumans/NewMetaHumanIdentity/Face/Materials/MI_EyeRefractive_Inst_L : Function MF_ParallaxOcclusionMappingEye: [Camera Vector] cannot be translated to MDL, using a fixed value instead.
/Game/MetaHumans/NewMetaHumanIdentity/Face/Materials/MI_EyeRefractive_Inst_L : Function MF_ParallaxOcclusionMappingEye: [DDX] cannot be translated to MDL, using a fixed value instead.
/Game/MetaHumans/NewMetaHumanIdentity/Face/Materials/MI_EyeRefractive_Inst_L : Function MF_ParallaxOcclusionMappingEye: [DDY] cannot be translated to MDL, using a fixed value instead.
/Game/MetaHumans/NewMetaHumanIdentity/Face/Materials/MI_EyeRefractive_Inst_L : Function MF_ParallaxOcclusionMappingEye: [Parallax Only Mapping] SampleGrad inside the custom expression, using fixed value instead.
/Game/MetaHumans/Common/Face/Materials/MI_EyeOcclusion_Inst : [Scene Color] cannot be translated to MDL, using a fixed value instead.
/Game/MetaHumans/Common/Face/Materials/MI_EyeOcclusion_Inst : [SceneTexture:场景深度] cannot be translated to MDL, using a fixed value instead.
/Temp/Untitled_1.Untitled_1:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC25016A2601_1599718943.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: “./Textures/T_head_wm_msk_Array.dds”,::tex::gamma_linear: texture2DArray → texture2D
/Temp/Untitled_1.Untitled_1:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC25016A2601_1599718943.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,0.0): float3 → float2
/Temp/Untitled_1.Untitled_1:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC25016A2601_1599718943.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,1.0): float3 → float2
/Temp/Untitled_1.Untitled_1:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC25016A2601_1599718943.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,2.0): float3 → float2
/Temp/Untitled_1.Untitled_1:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC25016A2601_1599718943.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,9.0): float3 → float2
/Temp/Untitled_1.Untitled_1:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC25016A2601_1599718943.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,3.0): float3 → float2
/Temp/Untitled_1.Untitled_1:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC25016A2601_1599718943.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,4.0): float3 → float2
/Temp/Untitled_1.Untitled_1:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC25016A2601_1599718943.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,5.0): float3 → float2
/Temp/Untitled_1.Untitled_1:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC25016A2601_1599718943.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,6.0): float3 → float2
/Temp/Untitled_1.Untitled_1:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC25016A2601_1599718943.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,7.0): float3 → float2
/Temp/Untitled_1.Untitled_1:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC25016A2601_1599718943.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,8.0): float3 → float2
/Game/MetaHumans/Common/Materials/Flipflops/M_shs_flipflops : Function MetallicShading: [Camera Vector] cannot be translated to MDL, using a fixed value instead.
/Game/MetaHumans/Common/Materials/Flipflops/M_shs_flipflops : [Camera Vector] cannot be translated to MDL, using a fixed value instead.