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Export Mesh at Runtime - UE5

Hello there!

I am currently trying to build a generator of 3d meshes with UE5. I am at a very basic level, as for now I have created a blueprint that spawns a cube every tick into a random local direction transform from the last one.

Now I am stuck at trying to export the spawned cube into a unified mesh at runtime into an fbx or something similar. Would that be possible somehow?

Thanks a lot!

Not sure but maybe this can help you:

Check UE4/UE5 Source code
check an OBJ file to see how the mesh vertoces get displayed there as a .txt