I am trying to export from Maya 2018 to Unreal 4.7.6, and I’m not having any luck. My workflow is as follows:
Launch Unreal, create new project, blank, with Basic Code
Launch Maya 2018, create a polygon cube
Export cube from Maya as fbx. I have tried export all, export selected, and the Export To Unreal option, with the same result:
In Unreal Content Browser, import cube.fbx. I tried leaving the default import settings on, or unchecking Import Materials and Import Textures (since I have no texture)
Result is a Message box saying:
Failed to import ‘(…) Unreal Projects/MyProject/Content/testcube.fbx’. Failed to create asset ‘/Game/cube’
Unreal also crashed a couple of times.
Maya has both the gamefbxexporter and fbxmaya plugins loaded. fbxmaya version is 2018.1.1. Unreal docs state that Unreal uses FBX 2016, but there doesn’t seem to be a way to install that in Maya 2018? At least my Google-fu is failing me on that.
I did find a couple of people who seem to be able to export to Unreal from Maya 2018, so there has to be a way to do this. Does anyone have any advice on what I am doing wrong?