There’s a massive hole in the documentation here. It gives an incomplete overview of how to bring morph targets in with your mesh.
I need to export/import morph targets added after the fact. It’s not working and the documentation isn’t any help.
I added the morph targets in Maya (Blend Shapes).
I selected each one individually and exported it along with the skeleton which I’m not sure I needed to do. When I export what is required, just the mesh, the mesh and original mesh, or what?
Then I import and it complains that the skeleton has changed too much - it hasn’t at all.
I don’t know what UE4 is expecting from me at all.
Can you please update the documentation, and can someone help me in the meantime?