Hi guys, I’m working with matinee and I am trying the next pipeline → I made a camera blocking with my camera actor inside Unreal in a Scene, Then I export all to maya to polish my camera curves and tweak a little bit and then i export the camera data from maya as fbx. The problem is when I am trying to import again this file into Unreal engine, because the camera starts being offset on xyz axis. It is not the problem with y and z axis because I fix that. Do you know how to fix or did you have this problem?
Hey DanRaigor -
Without seeing the actual asset itself and assuming it is not the reversal bug which you mention it not being above, I would guess that it is a Origin offset issue and somewhere the world origin is getting shifted.
Try looking at where the camera pivot imports into Maya and see what happens if you both keep it the same and then reset it to 0,0,0 in Maya.
Thank You
Eric Ketchum