I have a skeletal mesh exported from UE4 with 12 material slots, but when I import it to Blender all of the material slots are missing. I assigned materials to the slots in UE4 before exporting. Oddly when I uncheck the ‘export morph targets’ option when exporting from UE4, the material slots show up in Blender, however then we lose the morph targets. I’m using UE 4.26 and Blender 2.93.1.
Any ideas how to get the material slots to show up in Blender while keeping morph targets in tact?