In the long and arduous journey between blender and UE4, my root motion has stopped working.
I’m using the UE4 Add-on for blender. After rigging and weight-painting, I export the FBX and import to UE4. I retargeted the animations and my anim blueprint, and everything works perfectly except root motion.
I have root motion turned on for the animations, and set to “root motion from montage only” in my anim blueprint. But when I hit play and activate a montage (a sword swing for example), my mesh moves forward leaving the camera and the capsule behind. I’ve checked everything and everywhere I know how to check to no avail. I’m using Blender 2.77 and version 4.10.4 of UE4. I did read somewhere about an extra bone that blender 4.76 adds that messes up root motion, so I updated to 4.77 but have the same problem.
Any help is greatly appreciated. I’ll post pics or videos of anything that could be helpful if you ask for it.