Hi, I have a problem with exporting animation from Blender to Unreal. The skeletal mesh is importing but the animation looks like a ball of wire. I have made the armature in the edit mode only, applied rest pose and recalculated normals. Then, parented each element to corresponding bone by ‘bone’ option. The animation works in Blender, but not when imported to Unreal
Hey @Nymphais_Art
looking at those huge blue spheres it looks like a scaling error. Those spheres usually show you the position of the bones like here:
Are you using scene units = 0.01?
I havn’t done that for a very long time, did you check a tutorial?
Like this:
You can also have a look at SendToUnreal:
3 Likes
thank you so much, scaling bones to 0.01 fixed the issue !!!
1 Like
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.