Hi I made a character. Its got a skeletal mesh. I added a moveable static mesh and in the construction script parented it to a spine bone. The extra mesh moves in Play mode and it moves when the character is added to a Level Sequencer and the sequencer is playing. I export the level sequencer as FBX. The character has animation, the extra mesh not.
in the docs here it states “When exporting, you can export all the objects with animations in your scene to your FBX file”
So this is not working for me ? What settings do I need? What am I doing wrong?
–Would have thought ppl would be able to export animated characters with guns in their hands or something so surprised its not
thanks