Hi! I have a camera in my sequence and I exported it via fbx but the movement doesn’t include the camera shake I applied to the camera.
Is there a way to do that?
Thanks very much
Hi! I have a camera in my sequence and I exported it via fbx but the movement doesn’t include the camera shake I applied to the camera.
Is there a way to do that?
Thanks very much
I make sure to bake the camera shake from maya before trying to import a camera with shake
and just rechecking the camera from maya itself by reimporting the fbx
before loading it into unreal
Hi! how do you bake the shake attribute ? i don’t figure it out. Thanks