Export FBX camera with Shake

Hi! I have a camera in my sequence and I exported it via fbx but the movement doesn’t include the camera shake I applied to the camera.
Is there a way to do that?

Thanks very much

I make sure to bake the camera shake from maya before trying to import a camera with shake

and just rechecking the camera from maya itself by reimporting the fbx
before loading it into unreal

Hi! how do you bake the shake attribute ? i don’t figure it out. Thanks

Hey, any update on it? it makes camera work in Unreal useless for VFX … :frowning:

Hello! Bumping this up, if there is any updates on this. REALLY need a way to bake the Camera shake BP to keyframes. I use UE for previz and the camera shake utility is really good for handheld shots. However the inability to export the shake noise as keyframes really hurts my workflow.
I hope there is a way in 2022 to do this.